Dev Log

An on going history of my development and the processes I use.

The walls of my escape room move - Devlog

August 30, 2024

The maze in Chapter two isn't an ordinary maze. The walls move!

Secrets Revealed: Building an escape room in Unity

August 27, 2024

Lighting, Spotlights, and Process. A look at some uses of these in Chapter Two of Ortunia Mysteries.

Chapter Two Dark Room

August 26, 2024

Chapter Two - the Maze - I have been working on a dark room complete with puzzles.

Chapter Two Section One

August 19, 2024

Chapter Two - the Maze - The first section is complete and this is the first glimpse of it.

Camera Movement

August 7, 2024

I have added the ability for the camera to focus in on what changes in the room when a puzzle is solved.

New Levels Revealed

July 23, 2024

So far, I have only shown off the views of my first level. Included here are other levels.

Inventory System Progression

July 19, 2024

I continued work on inventory system for my game. Some objects need to be viewed closely while others need to be placed other places. This shows off the difference.

A Simple Inventory System

July 17, 2024

In this dev log, I show off the inventory system that I am going to start off using.

Coding mistake leads to humorous interaction

July 12, 2024

A bug in my first person controller allows the player to change an object's size!!

Escape Room Puzzle Design and Development

July 11, 2024

Details on latest puzzle design and first person controller development.

Creating an escape room in Unity 3D

June 27, 2024

Details on recent development on the game.