Dev Log
An on going history of my development and the processes I use.
The walls of my escape room move - Devlog
The maze in Chapter two isn't an ordinary maze. The walls move!
Secrets Revealed: Building an escape room in Unity
Lighting, Spotlights, and Process. A look at some uses of these in Chapter Two of Ortunia Mysteries.
Chapter Two Dark Room
Chapter Two - the Maze - I have been working on a dark room complete with puzzles.
Chapter Two Section One
Chapter Two - the Maze - The first section is complete and this is the first glimpse of it.
Camera Movement
I have added the ability for the camera to focus in on what changes in the room when a puzzle is solved.
New Levels Revealed
So far, I have only shown off the views of my first level. Included here are other levels.
Inventory System Progression
I continued work on inventory system for my game. Some objects need to be viewed closely while others need to be placed other places. This shows off the difference.
A Simple Inventory System
In this dev log, I show off the inventory system that I am going to start off using.
Coding mistake leads to humorous interaction
A bug in my first person controller allows the player to change an object's size!!
Escape Room Puzzle Design and Development
Details on latest puzzle design and first person controller development.
Creating an escape room in Unity 3D
Details on recent development on the game.