Escape Room Devlog - Puzzle Design and development

July 11, 2024

An update for recent development of my new game, Ortunia Mysteries - Where did everybody go?

This week's details:

I have continued work on puzzle mechanics. I spent a bunch of time playing with fire animations. Although the animations themselves came with an asset I bought, I have been playing with timing and other attributes as part of puzzle mechanics.

Work continued also on the first person controller and carrying objects. This needs more work. I would like to have an inventory system that would allow most objects to be put into inventory. But also, I want the object to look like it is in the character's hand.

More updates will follow soon.